Tag: house

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  • House rules

    h1. House rules h4. [[Adapted foci | Adapted foci]] h4. [[Additional stat points | Additional stat points]] h4. [[Character types | Character types]] h4. [[Favored character type | Favored character type]] h4. [[Holding your breath | …

  • Racial descriptor

    h1. Racial descriptor In addition to a [[Descriptors | descriptor]], [[Characters | characters]] in the [[Main Page | ruins of old]] setting also choose a racial descriptor from the [[Racial descriptors | racial descriptor list]]. The chosen racial …

  • Favored character type

    h1. Favored character type [[Characters | Characters]] in the [[Main Page | ruins of old]] campaign setting belong to one of the ten [[Playable Races | playable races]]. In its [[Racial descriptors | racial descriptor]] (one of the setting's [[House …

  • Shaman and tinkerer differentiation

    h1. Shaman and tinkerer differentiation The [[Shaman | shaman]] and [[Tinkerer | tinkerer]] [[Character types | character types]] are both based on the nano character type (NCR 32). They share some of the same abilities as the nano. In order to fit …

  • Adapted foci

    h1. Adapted foci h4. [[Animates numenera | Animates numenera]] h4. [[Argues for survival | Argues for survival]] h4. [[Forsees the unforseeable | Forsees the unforseeable]] h4. [[Hunts nonhumanoids | Hunts nonhumanoids]] h4. [[Wields …

  • Holding your breath

    h1. Holding your breath Holding your breath is a common challenge presented to [[Characters | characters]] in the [[Main Page | ruins of old]]. Yet, there are no rules for it in the cypher system. Therefore, this [[House rules | house rule]] is adopted …

  • Hunting

    h1. Hunting Hunting is something to be considered when living in the [[Main Page | ruins of old]]. There are no clear cut rules for hunting in the cypher system. Therefore, this [[House rules | house rule]] is adopted. A [[Characters | character]] who …

  • Inventory space

    h1. Inventory space Inventory space is something that is lightly touched on (_[[References to sourcebooks |NCR 78]]_) but it deserves some more depth when it comes to [[Other abbreviations | GM’s]] wishing for a truly fleshed out world. Hence this [[ …

  • Point blank range

    h1. Point blank range Point blank range is an already established rule in the numenera core rule book (_[[References to sourcebooks |NCR 96]]_), but it makes a strange adjustment to fighting that makes the game unbalanced. So, a [[House rules | house …

  • Recovery

    h1. Recovery First of all, the [[Length of day | length of day]] [[House rules | house rule]] shortens days in the [[Main Page | ruins of old]] by 4 hours compared to the days in the numenera core rule book. Days in the ruins of old are 24 hours long. …

  • Length of day

    h1. Length of day The [[Main Page | ruins of old]] campaign setting is set on earth. Therefore, the length of day is 24 hours. A week contains 7 days. A year contains 52 weeks. Time keeping is exactly the same as in the real world. Shortening the …

  • Sleep

    h1. Sleep Sleep is a very important part of everyday life for [[Playable Races | humanoids]]. In this [[House rules | house rule]], the effects of sleep deprivation are described. Foregoing sleep (your 8 hour recovery roll) means that your recovery …

  • Starvation

    h1. Starvation Food can take many forms and can even come in a liquefied state, but, generally, a [[Playable Races | humanoid]] (with the exception of [[Kobold | kobolds]] who can substitute the need for sustenance by basking in warm radiation) needs 2 …

  • Thirst

    h1. Thirst Water makes up about 60% of the humanoid body. Yet, there are no rules for dehydration in the numenera core rule book. It is left up to the interpretation of the [[Other abbreviations | GM]]. This house rule describes how thirst is treated …

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