Ruins of Old
Catfolk roam the open wastelands of the ruins of old, shunning the colder lands even in the heights of summer. Wandering tribes of catfolk are usually following prey. They rarely come close to the large ruins of the old society, but they occasionally camp within sight of them in order to trade with the hadozee, kobolds and nezumi that tend to inhabit these places. Catfolk roam great distances in their travels and do not become attached to a specific range or territory the way that nomadic tribes of gnolls sometimes do.
Catfolk encampments balance defensibility with ease of escape from a dangerous area. Generally circular in nature, catfolk encampments center on a communal area where children play and the elders care for them and practice their crafts. The tents of individual families range out from this center, with the most able warriors occupying tents on the perimeter of the encampment.
With no large communities or powerful alliances of tribes to bind them together, catfolk experience little of the politics and power struggles that deﬁne the societies of less nomadic races such as hadozee, kobolds, lizardfolk or nezumi. Instead, most tribes receive guidance from three sources: the scouts, the most powerful warrior, and the eldest male. The scouts are the most skilled of the tribe, and they govern the direction that the tribe hunts and travels, unless the eldest male overrules their choice. The most powerful warriors, the primary sources of killed prey within the tribe, hold a great deal of inﬂuence over most aspects of catfolk life and often advise the eldest male on important matters. The eldest male makes decisions on everything that affects the tribe as a whole.