Gnoll lands

Gnoll lands

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Most gnoll tribes wander the wastelands of the ruins of old, the strongest warrior governing with a brutal adherence to the idea that the strong can freely take from the weak. A few gnoll tribes attempt to pull away from their savage past, but they are the rare exception rather than the rule.

Driven into the worst of the old societies wastelands by the ruins of old’s more civilised races, gnolls live in scattered wasteland areas much like those preferred by mutant monsters. Competing against other races for better areas is the norm for gnolls in these wasteland areas, and the gnolls occasionally form alliances with members of other evil humanoids races. In rare cases, large groups of gnolls gather above or below ground. These settlements serve only as a common crossroads for more nomadic gnolls—those who leave to continue wandering are balanced against new tribes arriving to trade or swear fealty to a powerful leader. As some gnolls turn away from the worship of the dread prince Cerberus, however, gnolls grow more and more scattered rather than less so. Driven away from their kin by the wrath of Cerberus’s warriors, yet still subject to the suspicions of the other races, these gnolls wander far and wide in a near-permanent nomadic state.

Gnoll settlements are rough and crude, rarely anything more than temporary shelters. Gnolls prefer ruined lairs for longer stays, especially when a traveling group of gnolls must await new births. Large groups of gnolls often have several crude ruined complexes between which they wander. While these ruins might not even be large enough to house the entire group of gnolls, they provide the group’s strongest warriors a place to sleep in relative safety. Weaker members of the tribe must make do with the less trustworthy shelters they can set up outside of the ruin complex.

Gnoll lands

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