Hunting

Hunting

Hunting is something to be considered when living in the ruins of old. There are no clear cut rules for hunting in the cypher system. Therefore, this house rule is adopted. A character who is hunting can be hunting for different things and so there are many sub-categories for hunting, but here are some examples:

Hunting for a specific creature/plant:
A tracking/foraging (Intellect based) task equal to the creatures level. Creature must possibly inhabit the area.

Hunting for food/water:
A single area can only be successfully hunted three times before it is picked clean. After which point, a new area must be moved to in order to continue hunting. The difficulty of the hunt increases for each consecutive hunt in the same area. For the first hunt, beating a survival task of difficulty level 3 earns enough food to last a maximum of three days for one person, or one day for three persons. For the next hunt in the same area, the difficulty increases to level 6. On the third day, the difficulty is level 6. The difficulty is also raised by environments where food and water would be scarce.

When hunting within an area, the PC must spend at least half the day (roughly seven hours) actively looking for their quarry. Hunting is also dangerous so encounters with wild beasts and other creatures should be a common occurrence, and if the GM really wants to go in depth, he can make every successful hunt for food end with an encounter against the hunted target. This is time consuming however and should only be done if to break the monotony of a long session of traveling through the wilderness.

Hunting

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