Tag: race

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  • Catfolk

    h1. Catfolk [[File:591144 | class=media-item-align-left | 1000x360px | Catfolk.jpg]] h4. Introduction Catfolk are nomadic hunters of the [[Main Page | ruins of old]] campaign setting. [[Hunting | Hunting]] is hard in the wasteland of the old …

  • Kobold

    h1. Kobold [[File:591143 | class=media-item-align-left | 1000x360px | Kobold.jpg]] h4. Introduction According to kobold [[Kobold philosophy | philosophy]], kobolds are a proud [[Playable Races | race]] of [[Tiraki | tiraki]] kin. Yet they are …

  • Gnoll

    h1. Gnoll [[File:590976 | class=media-item-align-left | 1000x360px | Gnoll002.jpg]] h4. Introduction While most of the gnolls roaming the [[Main Page | ruins of old]] remain mired in the cruelty of their mutated patron, [[:cerberus | Cerberus]], …

  • Hadozee

    h1. Hadozee [[File:589537 | class=media-item-align-left | 1000x360px | Hadozee.jpg]] h4. Introduction A [[Playable Races | race]] of simianlike humanoids, hadozee are often referred to as _“the new olds”_. It’s easy to see where they would come …

  • Kenku

    h1. Kenku [[File:590930 | class=media-item-align-left | 1000x360px | Kenku002.jpg]] h4. Introduction Kenkus evolved from magpie birds, although they no longer possess wings or the ability to fly. Selfish and secretive in their dealings, kenkus …

  • Lizardfolk

    h1. Lizardfolk [[File:591139 | class=media-item-align-left | 1000x360px | Lizardfolk005.jpg]] h4. Introduction ... h4. [[Lizardfolk racial descriptor | Racial descriptor]] h4. [[Lizardfolk personality | Personality]] h4. [[Lizardfolk …

  • Lupin

    h1. Lupin [[File:591134 | class=media-item-align-left | 1000x360px | Lupin003.jpg]] h4. Introduction ... h4. [[Lupin racial descriptor | Racial descriptor]] h4. [[Lupin personality | Personality]] h4. [[Lupin physical description | …

  • Minotaur

    h1. Minotaur [[File:590931 | class=media-item-align-left | 1000x360px | Minotaur002.jpg]] h4. Introduction ... h4. [[Minotaur racial descriptor | Racial descriptor]] h4. [[Minotaur personality | Personality]] h4. [[Minotaur physical …

  • Nezumi

    h1. Nezumi [[File:590932 | class=media-item-align-left | 1000x360px | Nezumi002.jpg]] h4. Introduction The nezumi, or "_ratlings_" as they are often called by members of the [[Playable Races | other races]] that roam the [[Main Page | ruins of …

  • Vanara

    h1. Vanara [[File:591145 | class=media-item-align-left | 1000x360px | Vanara.jpg]] h4. Introduction Vanara are often viewed with exasperation by members of [[Playable Races | other races]], who find their [[Vanara personality | personalities]] …

  • Kobold racial mechanics

    h1. Kobold racial mechanics h4. Source material [[Kobold | Kobold]] is one of the [[Playable Races | playable races]] of the [[Main Page | ruins of old]] campaign setting. Kobolds are based on the kobold race from the D&D 3.5E sourcebook the Monster …

  • About kobold characters

    h1. About kobold characters For [[Kobold | kobolds]], awakening the potential of the [[Dragons | dragon]] within themselves is a birthright. Nothing could be more natural. Most kobolds who have any success at doing so are dragon shamans and dragonfire …

  • Roleplaying a kobold

    h1. Roleplaying a kobold Realizing that free will and instinct fight for dominance in every [[Kobold | kobold]] is perhaps the most important step in understanding the race’s [[Kobold psychology | psychology]]. Where does your kobold character fall …

  • Kobold appearance

    h1. Kobold appearance h4. [[Kobold physique | Physique]] h4. [[Kobolds and aging | Aging]] h4. [[Kobold physiology | Physiology]] h4. [[Kobold clothing | Clothing]] h4. [[Kobold grooming | Grooming]]

  • Kobold psychology

    h1. Kobold psychology [[Kobold | Kobolds]] exist in a world much larger than they are. Kobolds are of fragile [[Kobold appearance | appearance]]. Dwarfed by [[Creatures | creatures]] usually at least three or four times their physical mass. Living …

  • Kobold life

    h1. Kobold life h4. [[Kobold arts and crafts | Arts and crafts]] h4. [[Kobolds and magic and technology | Magic and technology]] h4. [[Kobolds searching for the dragon | Searching for the dragon]] h4. [[Kobolds draconic rite of passage | …

  • Kobold society and culture

    h1. Kobold society and culture h4. [[Kobold society | Society]] h4. [[Kobold all-watchers | All-watchers]] h4. [[Kobold specialists | Specialists]] h4. [[Kobold dragonfire adepts | Dragonfire adepts]] h4. [[Kobold dragon shamans | Dragon …

  • Kobold religion

    h1. Kobold religion [[Kobold | Kobolds]] have no time for organized religious ceremonies, but they are pious despite their preoccupation with work. Hard work is worship to a kobold, and action on behalf of the tribe is a prayer for success. Still, …

  • Kobold language

    h1. Kobold language [[Kobold | Kobolds]] speak a version of Draconic, inherited directly from true [[Dragons | dragons]]. The written form of Draconic was developed long after the spoken version, but not by dragons, who have little need to write. The …

  • Kobold summary

    h1. Kobolds in summary [[Kobold | Kobolds]] are a proud [[Playable Races | race]] of dragonkin. Yet they are often underestimated due to their [[Kobold appearance | size]]. Kobolds are probably the most well adapted species to the post-apocalyptic …

  • Kobold physique

    h1. Kobold physique [[Kobold | Kobolds]] are short, [[Dragons | dragon]] descendant humanoids with bony frames and small tails. They stand approximately 2 to 2-1/2 feet tall and weigh 35 to 45 pounds. Sinewy, double-jointed legs, naturally bent and …

  • Kobolds and aging

    h1. Kobolds and aging h4. Introduction Once hatched, [[Kobold | kobolds]] mature at a breakneck pace, using the same life cycle as [[Dragons | dragons]], but only living one-tenth as long. By the time a kobold reaches the age of eight or nine (on …

  • Kobold physiology

    h1. Kobold physiology [[Kobold | Kobolds]] have close biological ties to [[Dragons | dragons]]. The most important difference between the two, however, is that kobolds are cold-blooded creatures, and dragons are warm-blooded. While kobolds do generate …

  • Kobold clothing

    h1. Kobold clothing [[Kobold | Kobolds]] are pragmatic about fashion. While an individual kobold enjoys looking distinguished and fine, tailored or inlaid clothing is an extravagance seen only in the wardrobes of tribal dignitaries and leaders. Most …

  • Kobold grooming

    h1. Kobold grooming Mining for the treasures of the old society is a dirty profession. It requires endurance and determination. Few humanoids can mine the waste of old for an extended period of time, but every [[Kobold | kobold]] can. Being grimy is a …

  • Kobold arts and crafts

    h1. Kobold arts and crafts Among [[Kobold | kobolds]], traps are an art form. Few artisans are as obsessed with the minute details of their work as a master kobold trapmaker. These [[Creatures | creatures]] revel in the intricacies of their inventions. …

  • Kobolds and magic and technology

    h1. Kobolds and magic and technology On a theoretical level, [[Kobold | kobolds]] draw very little distinction between magic and technology. They use muscle and tools to move and shape their surroundings and to defend themselves, and they use magic to …

  • Kobolds searching for the dragon

    h1. Kobolds searching for the dragon At the start of every day, before the work of mining begins, the entire tribe comes together in a large, usually rough-hewn and unfinished community hall. Each [[Kobold | kobold]] chooses a place on the floor, …

  • Kobolds and love

    h1. Kobolds and love [[Kobold | Kobolds]] put great energy and care into fostering [[Kobolds and aging | kobold wyrmlings]]. Few experiences are more gratifying to an adult kobold than being treated as a model for the life of a young kobold. Kobold …

  • Kobolds at war

    h1. Kobolds at war In times of warfare, all [[Kobolds and aging | adults]] are expected to fight, but patrolling warbands exist to protect [[Kobold settlements | kobold lairs]]. These warriors are also responsible for trap maintenance, resetting …

  • Kobolds and death

    h1. Kobolds and death In addition to having one of the highest birth rates, [[Kobold | kobolds]] have one of the highest mortality rates of any humanoid [[Playable Races | race]]. This latter statistic can be deceptive, however. Kobolds who remain in a …

  • Kobold society

    h1. Kobold society [[Kobold | Kobold]] society is strongest when work is abundant. The bustle of a kobold lair when a new ruin of the old society has been unearthed is energized and high-spirited. This is the beating heart of [[Kobold society and …

  • Kobold all-watchers

    h1. Kobold all-watchers A [[Kobold | kobold]] all-watcher is the leader of her tribe and the accountant of the tribe’s accumulated wealth. In addition to approving “chosen one” bonds (see [[Kobolds and love | love]]) and arbitrating matters of betrayal …

  • Kobold specialists

    h1. Kobold specialists [[Kobold | Kobold]] experts are the specialists of kobold labor forces. Such individuals are responsible for development and research in a kobold tribe. Despite having specialized skills, kobold experts are treated the same as …

  • Kobold merchants

    h1. Kobold merchants [[Kobold | Kobold]] merchants are the most independent-minded members of a tribe, and for good reason. They spend more time above ground than any other kobolds, negotiating with other tribes and some [[Kobolds and other races | …

  • Kobold workers

    h1. Kobold workers Most [[Kobold | kobold]] workers are miners, the group that makes up the vast majority of any tribe. Kobold miners have levels in the expert class (from the D&D 3.5E Sourcebook the Dungeon Masters Guide, page 109). The trick to …

  • Kobold family bonds

    h1. Kobold family bonds Since most females mate many times and with many partners to ensure fertilization, no one devotes any effort to monitoring which couplings are responsible for which eggs. [[Kobold | Kobolds]] instinctively know their blood …

  • Mythic origin of kobolds

    h1. Mythic origin of kobolds While [[Kurtulmak | Kurtulmak]] is reputed to be a mortal ascended to divinity, [[Kobold | kobolds]] credit Io, the 45 fold [[Dragons | dragon]], with their creation. It is told that when Io first created true dragons, they …

  • Kobold legends

    h1. Kobold legends [[Kobold | Kobolds]] record their histories in writing. Kobold priests and bards are expected to remember and document [[Kobold history and folklore | kobold stories]], usually by engraving such tales into the walls of tribal lairs. …

  • Kobold tribes

    h1. Kobold tribes Whether or not a [[Kobold | kobold]] tribe enjoys prosperity, its numbers invariably swell. Tribes try to accommodate their growing populace by mining out additional living quarters and enduring cramped conditions, but eventually …

  • Kobold economy

    h1. Kobold economy [[Kobold | Kobolds]] have been keeping a secret about themselves for untold millennia: They’re rich. Not just rich as in having a good amount of resources essential for survival, but rich as in huge, archives of reinvented old …

  • Catfolk racial mechanics

    h1. Catfolk racial mechanics h4. Source material Catfolk is one of the [[Playable Races | playable races]] of the [[Main Page | ruins of old]] campaign setting. Catfolk are based on the catfolk race from the D&D 3.5E sourcebook Races of the Wild ( …

  • Catfolk in summary

    h1. Catfolk in summary [[Catfolk | Catfolk]] are a nomadic [[Playable Races | race]] of [[Evolutionary history | cheetah descendants]]. They are individualistic, withdrawn and skittish wanderers that roam where they will. Most catfolk live in small …

  • Racial descriptor

    h1. Racial descriptor In addition to a [[Descriptors | descriptor]], [[Characters | characters]] in the [[Main Page | ruins of old]] setting also choose a racial descriptor from the [[Racial descriptors | racial descriptor list]]. The chosen racial …

  • Tiraki

    h1. Tiraki [[File:592567 | class=media-item-align-left | 1000x360px | Tiraki.jpg]] Tiraki is a [[Other intelligent races | race]] of creatures that emerged after the [[Apocalypse | apocalypse]]. They thrive on, and live off the [[Numenera | …

  • Tiraki history

    h1. Tiraki history [[File:592567 | class=media-item-align-left | 1000x360px | Tiraki.jpg]] [[Tiraki | Tiraki]] evolved from the leftover waste materials of the old civilization. After the [[Apocalypse | apocalypse]], [[Evolution of other species of …

  • Tiraki psychology

    h1. Tiraki psychology [[File:592567 | class=media-item-align-left | 1000x360px | Tiraki.jpg]] [[Tiraki | Tiraki]] are made from, [[Numenera | numenera]], the waste products of the old human society. They are well adapted to living in an …

  • Tiraki types

    h1. Tiraki types [[File:592567 | class=media-item-align-left | 1000x360px | Tiraki.jpg]] [[Tiraki | Tiraki]] evolved to live on the waste of the old society that litters the [[Main Page | ruins of old]]. Tiraki are usually classified by the waste …

  • Other intelligent races

    h1. Other intelligent races Besides the ten [[Playable Races | playable races]] of humanoids that roam the [[Main Page | ruins of old]], there are also races of other creatures that are more alien in form and evolved to fill a niche that is completely …

  • Stone tiraki

    h1. Stone tiraki Stone tiraki are a type of [[Tiraki | tiraki]] made out of stone material. They evolved from [[Evolution of other species of bacteria | euendolithic cyanobacteria]] [[Post-apocalypse | post-apocalypse]]. They are usually of neutral …

  • Metal tiraki

    h1. Metal tiraki Metal tiraki are a type of [[Tiraki | tiraki]] made out of stone material. They evolved from [[Evolution of other species of bacteria | gallionellaceae bacteria]] [[Post-apocalypse | post-apocalypse]]. They are usually of evil …

  • Glass tiraki

    h1. Glass tiraki Glass tiraki are a type of [[Tiraki | tiraki]] made out of glassy material. They evolved from [[Evolution of other species of bacteria | bacteria]] that lived off the [[Numenera | numenera]]. They are usually of good alignment. There …

  • Polymer tiraki

    h1. Polymer tiraki Polymer tiraki are a type of [[Tiraki | tiraki]] made out of polymer material. They evolved from the [[Evolution of Ideonella bacteria | Ideonella Sakaiensis 201-F6 bacterium]] [[Post-apocalypse | post-apocalypse]]. Polymer tiraki …

  • Toxic tiraki

    h1. Toxic tiraki Toxic tiraki are a type of [[Tiraki | tiraki]] made out of toxic waste material. They evolved from [[Evolution of other species of bacteria | bacteria]] [[Post-apocalypse | post-apocalypse]]. Toxic tiraki are usually of chaotic …

  • Catfolk personality

    h1. Catfolk personality [[File:591144 | class=media-item-align-left | 1000x360px | Catfolk.jpg]] [[Catfolk | Catfolk]] respond to the varied experiences of life with passion and emotional intensity. They accomplish as much in their quick but short- …

  • Catfolk relations

    h1. Catfolk relations [[File:591144 | class=media-item-align-left | 1000x360px | Catfolk.jpg]] [[Catfolk | Catfolk]] get along well with members of just about every [[Playable Races | other race]]. They admire those who live in the wild more than …

  • Catfolk alignment

    h1. Catfolk alignment [[File:591144 | class=media-item-align-left | 1000x360px | Catfolk.jpg]] [[Catfolk | Catfolk]] are carnivorous hunters. Survival of the fittest is engrained in their being. They would love to help out members of their own …

  • Catfolk lands

    h1. Catfolk lands [[File:591144 | class=media-item-align-left | 1000x360px | Catfolk.jpg]] [[Catfolk | Catfolk]] roam the open wastelands of the [[Main Page | ruins of old]], shunning the colder lands even in the heights of summer. Wandering tribes …

  • Kobold physical description

    h1. Kobold physical description [[File:591143 | class=media-item-align-left | 1000x360px | Kobold.jpg]] [[Kobold | Kobolds]] are short, [[Tiraki | tiraki]] descendant humanoids with bony frames and small tails. They stand approximately 2 to 2-1/2 …

  • Kobold personality

    h1. Kobold personality [[File:591143 | class=media-item-align-left | 1000x360px | Kobold.jpg]] [[Kobold | Kobolds]] exist in a world much larger than they are. Kobolds are of fragile [[Kobold physical description | appearance]], dwarfed by …

  • Kobold lands

    h1. Kobold lands [[File:591143 | class=media-item-align-left | 1000x360px | Kobold.jpg]] Whether or not a [[Kobold | kobold]] tribe enjoys prosperity, its numbers invariably swell. Tribes try to accommodate their growing populace by mining out …

  • Kobold philosophy

    h1. Kobold philosophy [[File:591143 | class=media-item-align-left | 1000x360px | Kobold.jpg]] [[Kobold | Kobolds]] credit [[:io | Io]], the 45 fold machinated [[Tiraki | tiraki]], with their creation. It is told that when Io first created true …

  • Kobold alignment

    h1. Kobold alignment [[File:591143 | class=media-item-align-left | 1000x360px | Kobold.jpg]] [[Kobold | Kobolds]] side with [[Tiraki | tiraki]] in their love for the [[Numenera | numenera]] that litter the [[Main Page | ruins of old]]. They are …

  • Catfolk philosophy

    h1. Catfolk philosophy [[File:591144 | class=media-item-align-left | 1000x360px | Catfolk.jpg]] A deeply spiritual and philosophical people, [[Catfolk | catfolk]] usually worship several deities simultaneously. Most catfolk investigate the beliefs …

  • Catfolk physical description

    h1. Catfolk physical description [[File:591144 | class=media-item-align-left | 1000x360px | Catfolk.jpg]] [[Catfolk | Catfolk]] are a [[Playable Races | humanoid]] evolution of the large predatory cats that survived the [[Apocalypse | apocalypse]]. …

  • Gnoll personality

    h1. Gnoll personality [[File:590976 | class=media-item-align-left | 1000x360px | Gnoll002.jpg]] Even those [[Gnoll | gnolls]] who have turned from the evil ways of their prince [[:cerberus | Cerberus]] are less intelligent and less charismatic than …

  • Gnoll physical description

    h1. Gnoll physical description [[File:590976 | class=media-item-align-left | 1000x360px | Gnoll002.jpg]] [[Gnoll | Gnolls]] have hyenalike heads, and their long limbs possess a lean strength. Gnolls are covered in coarse yellow or reddish-brown fur …

  • Gnoll lands

    h1. Gnoll lands [[File:590976 | class=media-item-align-left | 1000x360px | Gnoll002.jpg]] Most [[Gnoll | gnoll]] tribes wander the wastelands of the [[Main Page | ruins of old]], the strongest warrior governing with a brutal adherence to the idea …

  • Gnoll philosophy

    h1. Gnoll philosophy [[File:590976 | class=media-item-align-left | 1000x360px | Gnoll002.jpg]] Most [[Gnoll | gnolls]] pay homage to [[:cerberus | Cerberus]], the mutated hound and the prince of gnolls. Cerberus’ cruel and selfish beliefs inspire …

  • Gnoll alignment

    h1. Gnoll alignment [[File:590976 | class=media-item-align-left | 1000x360px | Gnoll002.jpg]] Most [[Gnoll | gnolls]] worship [[:cerberus | Cerberus]], the mutated hound. The worship of their mutated prince inspires them to feed on other [[Playable …

  • Hadozee physical description

    h1. Hadozee physical description [[File:589537 | class=media-item-align-left | 1000x360px | Hadozee.jpg]] [[Hadozee | Hadozee]] are covered in light brown fur, with a slightly stooped posture, a shaggy mane, and a fanged muzzle. Hadozee stand at …

  • Hadozee personality

    h1. Hadozee personality [[File:589537 | class=media-item-align-left | 1000x360px | Hadozee.jpg]] [[Hadozee | Hadozee]] tend to be very active and curious. Even in dire straits, they’re more likely to crack a joke than despair, although their sense …

  • Hadozee philosophy

    h1. Hadozee philosophy [[File:589537 | class=media-item-align-left | 1000x360px | Hadozee.jpg]] The [[Hadozee | hadozee]] are not particularly religious, though moderately respectful of the inhabitants of the old society. A hadozee [[Tinkerer | …

  • Hadozee alignment

    h1. Hadozee alignment [[File:589537 | class=media-item-align-left | 1000x360px | Hadozee.jpg]] [[Hadozee | Hadozee]] have little room in their lives for higher philosophies of morality and ethics. They also can't be bothered scheming against [[ …

  • Hadozee lands

    h1. Hadozee lands [[File:589537 | class=media-item-align-left | 1000x360px | Hadozee.jpg]] Most [[Hadozee | hadozee]] are raised communally on top of the [[Main Page | ruins of old]]; parents think nothing of leaving children with adults who share …

  • Hadozee relations

    h1. Hadozee relations [[File:589537 | class=media-item-align-left | 1000x360px | Hadozee.jpg]] [[Hadozee | Hadozee]] get along well with most [[Playable Races | other races]], though they dislike those races who, for whatever reason, seem incapable …

  • Kenku physical description

    h1. Kenku physical description [[File:590930 | class=media-item-align-left | 1000x360px | Kenku002.jpg]] A [[Kenku | kenku]] averages 5 feet in height. Because its bones are partly hollow, it weighs a mere 75 pounds. Soft, dark feathers cover a …

  • Kenku lands

    h1. Kenku lands [[File:590930 | class=media-item-align-left | 1000x360px | Kenku002.jpg]] [[Kenku | Kenkus]] hatch like birds and dwell in family aeries and nests, most of which are located in the more secluded areas of the [[Main Page | ruins of …

  • Kenku alignment

    h1. Kenku alignment [[File:590930 | class=media-item-align-left | 1000x360px | Kenku002.jpg]] [[Characters | Characters]] of the [[Kenku | kenku]] humanoid [[Playable Races | race]] tend toward neutrality on the chaos and law axis. Although most …

  • Kobold relations

    h1. Kobold relations [[File:591143 | class=media-item-align-left | 1000x360px | Kobold.jpg]] [[Kobold | Kobolds]] generally dislike the other [[Playable Races | humanoid races]] that roam the [[Main Page | ruins of old]]. They are isolationists who …

  • Lupin personality

    h1. Lupin personality [[File:591134 | class=media-item-align-left | 1000x360px | Lupin003.jpg]] All [[Lupin | lupins]] consider trust and loyalty the hallmarks of responsible social behavior. They generally work for the well-being of their …

  • Lupin physical description

    h1. Lupin physical description [[File:591134 | class=media-item-align-left | 1000x360px | Lupin003.jpg]] Built as a humanoid with the heads of dogs, many creatures mistake [[Lupin | lupins]] for [[Gnoll | gnolls]] from a distance. A short coat of …

  • Lupin alignment

    h1. Lupin alignment [[File:591134 | class=media-item-align-left | 1000x360px | Lupin003.jpg]] Their strong beliefs in community, loyalty, and trust mark [[Lupin | lupins]] as highly lawful creatures. Generosity and pity for the poor define the [[ …

  • Vanara physical description

    h1. Vanara physical description [[File:591145 | class=media-item-align-left | 1000x360px | Vanara.jpg]] [[Vanara | Vanara]] stand 4 1/2 to 5 1/2 feet tall and typically weigh 90 to 140 pounds . Their bodies are covered with light fur, ranging from …

  • Vanara alignment

    h1. Vanara alignment [[File:591145 | class=media-item-align-left | 1000x360px | Vanara.jpg]] [[Vanara | Vanara]] are strongly chaotic but equally strongly good. They show little or no respect for social mores, rules often seem purposeless to them …

  • Vanara lands

    h1. Vanara lands [[File:591145 | class=media-item-align-left | 1000x360px | Vanara.jpg]] [[Vanara | Vanara]] despise the [[Main Page | ruins of old]] and cherish the natural. They therefore dwell in deep forests and high mountains, building their …

  • Vanara philosophy

    h1. Vanara philosophy [[File:591145 | class=media-item-align-left | 1000x360px | Vanara.jpg]] The [[Vanara | vanara]] revere the greatest of the natural spirits. Spirits of the sun, the highest mountains, the thickest forests, and the widest rivers …

  • Nezumi personality

    h1. Nezumi personality [[File:590932 | class=media-item-align-left | 1000x360px | Nezumi002.jpg]] [[Nezumi | Nezumi]] are wild, fierce, and primitive. They are survivalists in a grim terrain, and their outlook is colored by the harsh realities of …

  • Nezumi physical description

    h1. Nezumi physical description [[File:590932 | class=media-item-align-left | 1000x360px | Nezumi002.jpg]] A race of bipedal rat humanoids, the [[Nezumi | Nezumi]] are covered in fur from head to toe except for their ears, muzzles, hands and worm- …

  • Nezumi alignment

    h1. Nezumi alignment [[File:590932 | class=media-item-align-left | 1000x360px | Nezumi002.jpg]] Lacking a sense of property, home, or community, [[Nezumi | Nezumi]] tend strongly toward chaotic alignments. In the [[Main Page | ruins of old]], they …

  • Nezumi lands

    h1. Nezumi lands [[File:590932 | class=media-item-align-left | 1000x360px | Nezumi002.jpg]] [[Nezumi | Nezumi]] inhabit only the filthiest and harshest [[Main Page | ruins of old]]. Their short life cycle allows them to develop immunities to …

  • Nezumi philosophy

    h1. Nezumi philosophy [[File:590932 | class=media-item-align-left | 1000x360px | Nezumi002.jpg]] The [[Nezumi | Nezumi]] philosophy is easily summarized: _survival of the fittest_. Their rough surroundings, short life cycles and fast metabolism …

  • Kenku personality

    h1. Kenku personality [[File:590930 | class=media-item-align-left | 1000x360px | Kenku002.jpg]] [[Kenku | Kenku]] are secretive, somewhat selfish, and rarely found alone. Most Kenku are found in gangs, preferring the cover of night to go out. Their …

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