Hunts nonhumanoids

Hunts nonhumanoids

The focus hunts nonhumanoids is based on the focus hunts nonhumans (CSR 101). The focus is adapted as a house rule to better fit the ruins of old campaign setting. There are no humans in this setting. The ten playable races are referred to as humanoids. Any other creature is a nonhumanoid.

Hunts nonhumanoids:
You see the monstrous inhabitants of the ruins of old as a big threat. The threat is obvious to you—they attack, abduct, enslave, prey upon, or murder humanoids. But the threat can also be far more subtle. They infiltrate, control, subvert, undermine, and terrorize. These threats must be eradicated for the good of all. Nonhumanoids can be any type of creature but keep in mind the similar focus hunts outcasts for those who specialize in fighting foes with supernatural abilities. Whatever foe you choose to focus on, hunters of nonhumanoids know their enemy’s tactics, methods, weapons, defenses, and abilities.

Connection:
Choose one of the following:

  • Pick one other PC. This character has had significant interactions with your chosen foe. You’d like to know more about them.
  • Pick one other PC. You are friends and you’d hate to see this character harmed.
  • Pick one other PC. This character doesn’t understand just how dangerous your foe can be.
  • Pick one other PC. Your foe is drawn to this character. It seems to attack this person first and with more fervor.

Minor effect suggestion:
Your foe is so intimidated by your prowess that it backs away, unwilling to attack. It can still defend itself.

Major effect suggestion:
Your foe is terrified by your skill and flees.

Tier 1:
Tracker and hunter:
When tracking, looking for, interacting with, or hiding from your chosen foe, the difficulty of the task is decreased by one step. Enabler.

Nonhumanoid fighter:
You inflict 2 additional points of damage when fighting nonhumanoids. Enabler.

Tier 2:
Nonhumanoid sense (2 intellect points):
Through scent, specific signs, and past experience, you know when your foe is within long range for one hour. Enabler.

Expert combatant:
Choose one type of attack in which you are not already trained: light bashing, light bladed, light ranged, medium bashing, medium bladed, medium ranged, heavy bashing, heavy bladed, or heavy ranged. You are trained in attacks using that type of weapon. Enabler.

Tier 3:
Horde fighting:
When two or more foes attack you at once in melee, you can use them against each other. The difficulty of speed defense rolls or attack rolls (your choice) against them is reduced by one step. Enabler.

Tier 4:
Improved nonhumanoid fighter:
You inflict 3 additional points of damage when fighting nonhumanoids. Enabler.

Tier 5:
Nonhumanoid slayer:
When fighting nonhumanoids, the difficulty of all attack rolls and defense rolls is decreased by one step. Enabler.

Tier 6:
Master combatant:
Choose one type of attack in which you are already trained: light bashing, light bladed, light ranged, medium bashing, medium bladed, medium ranged, heavy bashing, heavy bladed, or heavy ranged. You are specialized in attacks using that type of weapon. Enabler.

Hunts nonhumanoids

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